Archive for March 18th, 2008

March 18, 2008: 4:03 pm: adminThe Technology Way

I have illustrated on how music editors are related to
steam engines in Part 1. Why so loose a connection? Because I
want to stress the universal timeline from the early days of
steam engines to the modernity of music editors, during
which technology has evolved in waves of disruption.

Now somebody might break that already loose relationship.

John C. Dvorak, a very reputed columnist, fervently argues that
there is no Clay Christensen disruptive technology in its very
own coined definition: disruptive technologies are low
performers, “less expensive technologies that enter a heated
scene where the established technology is outpacing people’s
ability to adapt to it”.

Is my music editors - steam engines connection invalid
then, as there is no disruptive, let alone sustaining,
technology? I thought so. Yes, I thought so, as in his paper,
Dvorak rebukes so persuasively all purported disruptive
technologies
: the microcomputers are not cheaper than the
minicomputers, and neither do internet sales supplant
bookstores. His points are convincing, covering even the titans
among the believed disruptive technologies of digital
photography and Linux.

But I think again, “independently”. And let me re-affirm with
you that despite the distant connection, music editors
and steam engines are indeed parts of the twin aspects of
technology, disruptive and sustaining.

Microcomputers were not cheaper, because the smaller-sized disks
were more expensive. However, microcomputers were not the
disruptive technology. It is the smaller-sized disk
drives. When the sustaining technology of cost-saving capacity
improvement came, the disruptive technology of
smaller-sized drives truly took over as they achieved the same
price points as larger-sized drives. The smaller-sized drives
are thus cheaper in utility terms. Isn’t it now a disruptor?

Internet sales, on the other hand, might not outperform
bookstores yet. But even that fits into the definition of a
disruptive technology: it is an initial low performer. That
internet sales would exceed bookstore revenues, especially when
there are more credit card holders than ever nowadays, seems a
good bet.

Thus, in similar arguments, it is fair to state that perhaps the
conclusion that Linux and digital photography not being
disruptive technologies is somewhat untimely. And who
knows if digital photography is not cheaper because it can’t be
cheaper or because it is so in demand its economic price can’t
be lower?

If you are not yet convinced, Napster and VoIP technologies will
make you. They fit into every aspect of Clay Christensen’s
definition of disruptive technologies.

Napster was inferior, it was sued for copyrights violation and
eventually shut down. But this first peer-to-peer music sharing
program was not only cheaper (in fact, users only needed to pay
for their internet access and the music editors if they
wish to morph the songs before sharing) than what conventional
music producers offer, but also quickly revolutionized the way
people listen to music (so quickly that it had to be shut down
as the then legal framework had yet to accommodate its form).
Napster is non-existent now. But its variants are growing
strong. And the sustaining industry of music editor
softwares
has carved out a niche market for its own. This is
typical of a disruptive technology, one that not only
changes the way things are, but also brings on other flows of
goods and services.

In addition, Voice over Internet Protocol (VoIP) is another
epitome of disruptive technologies. Telephony is getting
cheaper, but VoIP is free (except for the internet access). And
VoIP boasts efficient pioneers the like of Skype and Vonage that
threaten to outdate traditional telephony practices. In fact,
telecommunication services have become so complex consumers
could not fully utilize their functions, thus turning to simpler
services and paying only for what is relevant to their needs.
That is how Sweden’s Comviq has seized 39% of the market from
the incumbent Telia by offering half as many handset features
and simpler pricing plans. But telecommunications will soon be
free; VoIP will soon disrupt even the like of Comviq. And the
sustainers that will keep VoIP evolving will be the class of
voice changer softwares and cheaper and faster internet
connection.

Ala, my music editors and steam engines are still
related.

: 10:57 am: adminThe Technology Way

The continuing advances in graphics technology, platform gaming
infrastructure, processor technology and innovations in design
will see more aggressive developments in computer games this
2006.

Gaming has traveled a long way today from the baby steps of the
video games about thirty years ago. The square and jagged edged
figures that used to dominate and entertain gamers on the screen
is now more video-movie like if not life like that people today
finds computer games more challenging and exciting.

The constant improvements made in computer technology exceeded
expectations in the sales of computer games soft ware and has
turned it into one big business in a very short span of time.
The biggest impact on these games coming form the role playing
games and the first person shooters.

The development of broadband had contributed very substantially
to online gaming that in countries like South Korea, online
gaming (Starcraft Gozu) has gathered a lot of followers dubbing
the game fondly as its national sport. Online gaming has gained
a popularity never seen before (or possible before), that
international tournament are waged and battled online. Always
trying to outwit and outplay the competition, world wide, online
gaming has become very challenging and intense.

Where computer game designs used to be a simpler affair, today
teams of artists, musicians, producers and gaming industries are
working together to make the best and offer their best to the
public that has patronized the games very well. The industry
however has not, in marketing parlance, reached the peak. In my
opinion, it is nowhere near it. The constant innovations that
are shaping the computer games industry is so vast varied
exciting and rewarding, enough material to motivate the
designers and gamers to move on, that who knows what surprises
are in store for the gaming public in the future.

What make computer games very popular are the regular releases
of good computer game software. If you have not yet tried out
the following, find a demo and find out for yourself.

1) Backyard Baseball 2005 2) Battlefield 2 3) Civilization IV 4)
Dance Dance Revolution ULTRAMIX3 5) FEAR 6) Fifa 06 7) Food
Fight! 8) Grand Theft Auto 9) Harry Potter and the Goblet of
Fire 10) Legend of Zelda: The Minish Cap 11) Mario Kant DS 12)
Need for Speed 13) Ninja Gaiden Black 14) Peter Jackson’s King
Kong 15) Resident Evil 4 16) Sid Meier’s Pirates! 17) Sly 3:
Honor Amongst Thieves 18) The Chronicles of Narnia: The Lion,
The Witch, and The Wardrobe 19) The Incredibles: Rise of the
Underminer 20) We Love Katamari

Console Gaming The technology race in the computer games
category will be heavily participated by Microsoft with their
Xbox 360 - powered by a multi core processing unit, Sony’s
Playstation 3 by a cell processor technology, and Revolution by
Nintendo will allow player interaction through a wireless motion
sensing controller.

The popularity of the computer and video games has been a big
business that it has surpassed the revenues of the film industry
excluding the films ancillary revenues. However additional
business for the computer games also comes in the form of
trading cards, T-shirt prints of popular characters in video
games and game titles and television shows that features reviews
and gaming competitions. Judging from continuing developments
and innovations in the game designs and computer technology, the
year 2006 will even be more exciting.

: 9:43 am: adminMiscellaneous

EVERYTHING begins with a thought, including EVERYTHING that is in your life today (whether you like it or don’t).

You have the ability to outsmart your brain and cause a change in the things, people and circumstances that show up around you.

Your environments is a direct reflection of the ‘energy’/'vibrations’ that you emit. Your body responds to each thought as effectively as it responds to ‘reality’. It knows no difference between imagined and real.

If you’ve been following the Tennis Masters then you would have seen individual tennis players as they struggled with their own minds and their thought gremlins!

This week, have some ‘ready at hand’ power statements that you can repeat to yourself each time that a negative thought enters. Filter the conversations in which you participate. Vet what you watch on television, notice how much is being fed to you that is cementing disempowering beliefs. Select reading material with a commitment to reading things that enliven you and expand your personal growth.

Can you spend an entire day focused purely on things for which you can say ‘thank you’? How big a gratitude list could you generate over the space of 24 hours?

Remember: Like attracts like!

“An old man said to his grandson, “Boy, I have two tigers caged within me. One is love and compassion. The other is fear and anger.” The young boy asked, “Which one will win, grandfather?” The old man replied, “The one I feed.” ~ Indian tale ~

Thea Westra - EzineArticles Expert Author

©Thea Westra is an international life coach who resides in Perth, Western Australia. She is editor and publisher of a free, monthly newsletter at http://www.forwardsteps.com.au Thea also publishes a few blogs, visit here http://inspiration-daily.blogspot.com/ for directional links to each.